lygia
/lighting
/wavelength
)Wavelength to RGB
Dependencies:
Use:
<float3> wavelength(<float> wavelength)
#ifndef FNC_WAVELENGTH
#define FNC_WAVELENGTH
vec3 wavelength(float w) { return w2rgb(w); }
#endif
Dependencies:
Use:
<float3> wavelength(<float> wavelength)
#ifndef FNC_WAVELENGTH
#define FNC_WAVELENGTH
float3 wavelength(float w) { return w2rgb(w); }
#endif
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