LYGIA Shader Library

asin (lygia/math/asin)

this file contains the definition of the asin function for float2, float3, and float4 types, to match GLSL's behavior.

Dependencies:

Use:

<float2|float3|float4> asin(<float2|float3|float4> value)

Check it on Github



#ifndef FNC_ASIN
#define FNC_ASIN
inline __host__ __device__ float2 asin(const float2& v) { return make_float2(asin(v.x), asin(v.y)); }
inline __host__ __device__ float3 asin(const float3& v) { return make_float3(asin(v.x), asin(v.y), asin(v.z)); }
inline __host__ __device__ float4 asin(const float4& v) { return make_float4(asin(v.x), asin(v.y), asin(v.z), asin(v.w)); }
#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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