LYGIA Shader Library

cross (lygia/math/cross)

this file contains the definition of the cross function for float3 types, to match GLSL's behavior.

Dependencies:

Use:

<float3> cross(<float3> a, <float3> b)

Check it on Github



#ifndef FNC_CROSS
#define FNC_CROSS

inline __host__ __device__ float3 cross(const float3& a, const float3& b) { return make_float3(a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x); }

#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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