## decimate (`lygia`/`math`/`decimate`)

decimate a value with an specific presicion

Use:

``````<float|vec2|vec3|vec4> decimate(<float|vec2|vec3|vec4> value, <float|vec2|vec3|vec4> presicion)
``````

Check it on Github

``````
#ifndef FNC_DECIMATE
#define FNC_DECIMATE
float decimate(float v, float p){ return floor(v*p)/p; }
vec2 decimate(vec2 v, float p){ return floor(v*p)/p; }
vec2 decimate(vec2 v, vec2 p){ return floor(v*p)/p; }
vec3 decimate(vec3 v, float p){ return floor(v*p)/p; }
vec3 decimate(vec3 v, vec3 p){ return floor(v*p)/p; }
vec4 decimate(vec4 v, float p){ return floor(v*p)/p; }
vec4 decimate(vec4 v, vec4 p){ return floor(v*p)/p; }
#endif
``````

Use:

``````<float|float2|float3|float4> decimate(<float|float2|float3|float4> value, <float|float2|float3|float4> presicion)
``````

Check it on Github

``````
#ifndef FNC_DECIMATE
#define FNC_DECIMATE
float decimate(float v, float p){ return floor(v*p)/p; }
float2 decimate(float2 v, float p){ return floor(v*p)/p; }
float2 decimate(float2 v, float2 p){ return floor(v*p)/p; }
float3 decimate(float3 v, float p){ return floor(v*p)/p; }
float3 decimate(float3 v, float3 p){ return floor(v*p)/p; }
float4 decimate(float4 v, float p){ return floor(v*p)/p; }
float4 decimate(float4 v, float4 p){ return floor(v*p)/p; }
#endif
``````

Check it on Github

``````
fn decimate(v: f32, d:f32) -> f32 { return floor(v * d) / d; }
fn decimate2(v: vec2f, d:vec2f) -> vec2f { return floor(v * d) / d; }
fn decimate3(v: vec3f, d:vec3f) -> vec3f { return floor(v * d) / d; }
fn decimate4(v: vec4f, d:vec4f) -> vec4f { return floor(v * d) / d; }
``````

Dependencies:

Use:

``````<float|float2|float3|float4> decimate(<float|float2|float3|float4> value, <float|float2|float3|float4> presicion)
``````

Check it on Github

``````

#ifndef FNC_DECIMATE
#define FNC_DECIMATE
#define decimate(value, presicion) (floor(value * presicion)/presicion)
#endif
``````