LYGIA Shader Library

frac (lygia/math/frac)

this file contains the definition of the floor function for float, vec2, vec33, and float4 types, to match HLSL's behavior.

Use:

<float|vec2|vec3|vec4> frac(<float|vec2|vec3|vec4> X)

Check it on Github


#ifndef FNC_FRAC
#define FNC_FRAC
#define frac(X) fract(X)
#endif

Dependencies:

Use:

<float2|float3|float4> frac(<float2|float3|float4> value);

Check it on Github



#ifndef FNC_FRAC
#define FNC_FRAC
inline __host__ __device__ float frac(float v) { return v - floorf(v); }
inline __host__ __device__ float2 frac(float2 v) { return make_float2(frac(v.x), frac(v.y)); }
inline __host__ __device__ float3 frac(float3 v) { return make_float3(frac(v.x), frac(v.y), frac(v.z)); }
inline __host__ __device__ float4 frac(float4 v) { return make_float4(frac(v.x), frac(v.y), frac(v.z), frac(v.w)); }
#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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