LYGIA Shader Library

fract (lygia/math/fract)

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#ifndef FNC_FRACT
#define FNC_FRACT
#define fract(X) frac(X)
#endif

Dependencies:

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////////////////////////////////////////////////////////////////////////////////
// frac - returns the fractional portion of a scalar or each vector component
////////////////////////////////////////////////////////////////////////////////

#ifndef FNC_FRACT
#define FNC_FRACT
inline __host__ __device__ float fract(float v) { return v - floorf(v); }
inline __host__ __device__ float2 fract(const float2& v) { return make_float2(fract(v.x), fract(v.y)); }
inline __host__ __device__ float3 fract(const float3& v) { return make_float3(fract(v.x), fract(v.y), fract(v.z)); }
inline __host__ __device__ float4 fract(const float4& v) { return make_float4(fract(v.x), fract(v.y), fract(v.z), fract(v.w)); }
#endif

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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