LYGIA Shader Library

greaterThan (lygia/math/greaterThan)

greaterThan, returns 1 if x > y, 0 otherwise

Use:

greaterThan(<float|float2|float3|float4> x, y)

Check it on Github


#ifndef FNC_GREATERTHAN
#define FNC_GREATERTHAN
float greaterThan(float x, float y) { return step(y, x); }
float2 greaterThan(float2 x, float2 y) { return step(y, x); }
float3 greaterThan(float3 x, float3 y) { return step(y, x); }
float4 greaterThan(float4 x, float4 y) { return step(y, x); }
#endif

Use:

<bool2|bool3|bool4> greaterThan(<float2|float3|float4>, <float2|float3|float4>)

Check it on Github


#ifndef FNC_GREATERTHAN
#define FNC_GREATERTHAN

inline bool2 greaterThan(float2 x, float2 y) { return x > y; }
inline bool3 greaterThan(float3 x, float3 y) { return x > y; }
inline bool4 greaterThan(float4 x, float4 y) { return x > y; }

#endif

Dependencies:

Use:

greaterThan(<float|float2|float3|float4> x, y)

Check it on Github



#ifndef FNC_GREATERTHAN
#define FNC_GREATERTHAN
inline __host__ __device__ float greaterThan(float x, float y) { return step(y, x); }
inline __host__ __device__ float2 greaterThan(const float2& x, const float2& y) { return step(y, x); }
inline __host__ __device__ float3 greaterThan(const float3& x, const float3& y) { return step(y, x); }
inline __host__ __device__ float4 greaterThan(const float4& x, const float4& y) { return step(y, x); } 
#endif

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