LYGIA Shader Library

highPass (lygia/math/highPass)

bias high pass

Use:

<float> highPass(<float> value, <float> bias)

Check it on Github


#ifndef FNC_HIGHPASS
#define FNC_HIGHPASS
float highPass(in float v, in float b) { return max(v - b, 0.0) / (1.0 - b); }
#endif

Use:

<float> highPass(<float> value, <float> bias)

Check it on Github


#ifndef FNC_HIGHPASS
#define FNC_HIGHPASS
float highPass(in float value, in float bias) { return max(value - bias, 0.0) / (1.0 - bias); }
#endif

Use:

<float> highPass(<float> value, <float> bias)

Check it on Github


#ifndef FNC_HIGHPASS
#define FNC_HIGHPASS
float highPass(float v, float b) { return max(v - b, 0.0) / (1.0 - b); }
#endif

Check it on Github


fn highPass(v: f32, b: f32) -> f32 { return max(v - b, 0.0) / (1.0 - b); }

Use:

<float> highPass(<float> value, <float> bias)

Check it on Github


#ifndef FNC_HIGHPASS
#define FNC_HIGHPASS
inline __host__ __device__ float highPass(float value, float bias) { return max(value - bias, 0.0f) / (1.0f - bias); }
#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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