lygia
/math
/length
)this file contains the definition of the length function for float2, float3, and float4 types, to match GLSL's behavior.
Dependencies:
Use:
<float> length(<float2|float3|float4> value);
#ifndef FNC_LENGTH
#define FNC_LENGTH
inline __host__ __device__ float length(const float2& v) { return sqrtf(dot(v, v)); }
inline __host__ __device__ float length(const float3& v) { return sqrtf(dot(v, v)); }
inline __host__ __device__ float length(const float4& v) { return sqrtf(dot(v, v)); }
#endif
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