lygia
/math
/lengthSq
)Squared length
Use:
<vec4|vec3|vec2> lengthSq(<vec4|vec3|vec2> v)
#ifndef FNC_LENGTHSQ
#define FNC_LENGTHSQ
float lengthSq(in vec2 v) { return dot(v, v); }
float lengthSq(in vec3 v) { return dot(v, v); }
float lengthSq(in vec4 v) { return dot(v, v); }
#endif
Use:
<float2|float3|float4> lengthSq(<float2|float3|float4> v)
#ifndef FNC_LENGTHSQ
#define FNC_LENGTHSQ
float lengthSq(in float2 v) { return dot(v, v); }
float lengthSq(in float3 v) { return dot(v, v); }
float lengthSq(in float4 v) { return dot(v, v); }
#endif
Use:
<float4|float3|float2> lengthSq(<float4|float3|float2> v)
#ifndef FNC_LENGTHSQ
#define FNC_LENGTHSQ
float lengthSq(float2 v) { return dot(v, v); }
float lengthSq(float3 v) { return dot(v, v); }
float lengthSq(float4 v) { return dot(v, v); }
#endif
fn lengthSq2(v: vec2f) -> f32 { return dot(v, v); }
fn lengthSq3(v: vec3f) -> f32 { return dot(v, v); }
fn lengthSq4(v: vec4f) -> f32 { return dot(v, v); }
Dependencies:
Use:
<float2|float3|float4> lengthSq(<float2|float3|float4> v)
#ifndef FNC_LENGTHSQ
#define FNC_LENGTHSQ
inline __host__ __device__ float lengthSq(const float2& v) { return dot(v, v); }
inline __host__ __device__ float lengthSq(const float3& v) { return dot(v, v); }
inline __host__ __device__ float lengthSq(const float4& v) { return dot(v, v); }
#endif
LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.
Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).
It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.
Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository