lygia
/math
/normalize
)this file contains the definition of the normalize function for float2, float3, and float4 types, to match GLSL's behavior.
Dependencies:
Use:
<float2|float3|float4> normalize(<float2|float3|float4> value);
#ifndef FNC_NORMALIZE
#define FNC_NORMALIZE
#ifndef __CUDACC__
inline float rsqrtf(float x) { return 1.0f / sqrtf(x); }
#endif
inline __host__ __device__ float2 normalize(float2 v) {
float invLen = rsqrtf(dot(v, v));
return v * invLen;
}
inline __host__ __device__ float3 normalize(float3 v) {
float invLen = rsqrtf(dot(v, v));
return v * invLen;
}
inline __host__ __device__ float4 normalize(float4 v) {
float invLen = rsqrtf(dot(v, v));
return v * invLen;
}
#endif
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