lygia
/math
/quat
/add
)Quaternion addition
Dependencies:
Use:
<QUAT> quatAdd(<QUAT> a, <QUAT> b)
#ifndef FNC_QUATADD
#define FNC_QUATADD
QUAT quatAdd(QUAT a, QUAT b) { return QUAT(a.xyz + b.xyz, a.w + b.w); }
#endif
Dependencies:
Use:
<QUAT> quatAdd(<QUAT> a, <QUAT> b)
#ifndef FNC_QUATADD
#define FNC_QUATADD
QUAT quatAdd(QUAT a, QUAT b) { return QUAT(a.xyz + b.xyz, a.w + b.w); }
#endif
Use:
<QUAT> quatAdd(<QUAT> a, <QUAT> b)
fn quatAdd(a: vec4f, b: vec4f) -> vec4f { return vec4f(a.xyz + b.xyz, a.w + b.w); }
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