LYGIA Shader Library

add (lygia/math/quat/add)

Quaternion addition

Dependencies:

Use:

<QUAT> quatAdd(<QUAT> a, <QUAT> b)

Check it on Github



#ifndef FNC_QUATADD
#define FNC_QUATADD
QUAT quatAdd(QUAT a, QUAT b) { return QUAT(a.xyz + b.xyz, a.w + b.w); }
#endif

Dependencies:

Use:

<QUAT> quatAdd(<QUAT> a, <QUAT> b)

Check it on Github



#ifndef FNC_QUATADD
#define FNC_QUATADD
QUAT quatAdd(QUAT a, QUAT b) { return QUAT(a.xyz + b.xyz, a.w + b.w); }
#endif

Use:

<QUAT> quatAdd(<QUAT> a, <QUAT> b)

Check it on Github


fn quatAdd(a: vec4f, b: vec4f) -> vec4f { return vec4f(a.xyz + b.xyz, a.w + b.w); }

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository