lygia
/math
/quat
/div
)Quaternion division
Dependencies:
Use:
<QUAT> quatDiv(<QUAT> a, <QUAT> b)
#ifndef FNC_QUATDIV
#define FNC_QUATDIV
QUAT quatDiv(QUAT q, float s) { return QUAT(q.xyz / s, q.w / s); }
#endif
Dependencies:
Use:
<QUAT> quatDiv(<QUAT> a, <QUAT> b)
#ifndef FNC_QUATDIV
#define FNC_QUATDIV
QUAT quatDiv(QUAT q, float s) { return QUAT(q.xyz / s, q.w / s); }
#endif
Use:
<QUAT> quatDiv(<QUAT> a, <QUAT> b)
fn quatDiv(q: vec4f, s: f32) -> vec4f { return vec4f(q.xyz / s, q.w / s); }
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