lygia
/math
/quintic
)quintic polynomial https://iquilezles.org/articles/smoothsteps/
Use:
<float|vec2|vec3|vec4> quintic(<float|vec2|vec3|vec4> value);
#ifndef FNC_QUINTIC
#define FNC_QUINTIC
float quintic(const in float v) { return v*v*v*(v*(v*6.0-15.0)+10.0); }
vec2 quintic(const in vec2 v) { return v*v*v*(v*(v*6.0-15.0)+10.0); }
vec3 quintic(const in vec3 v) { return v*v*v*(v*(v*6.0-15.0)+10.0); }
vec4 quintic(const in vec4 v) { return v*v*v*(v*(v*6.0-15.0)+10.0); }
#endif
Use:
<float|float2|float3|float4> quintic(<float|float2|float3|float4> value);
#ifndef FNC_QUINTIC
#define FNC_QUINTIC
float quintic(const in float v) { return v*v*v*(v*(v*6.0-15.0)+10.0); }
float2 quintic(const in float2 v) { return v*v*v*(v*(v*6.0-15.0)+10.0); }
float3 quintic(const in float3 v) { return v*v*v*(v*(v*6.0-15.0)+10.0); }
float4 quintic(const in float4 v) { return v*v*v*(v*(v*6.0-15.0)+10.0); }
#endif
Use:
<float|float2|float3|float4> quintic(<float|float2|float3|float4> value);
#ifndef FNC_QUINTIC
#define FNC_QUINTIC
float quintic(const float v) { return v*v*v*(v*(v*6.0-15.0)+10.0); }
float2 quintic(const float2 v) { return v*v*v*(v*(v*6.0-15.0)+10.0); }
float3 quintic(const float3 v) { return v*v*v*(v*(v*6.0-15.0)+10.0); }
float4 quintic(const float4 v) { return v*v*v*(v*(v*6.0-15.0)+10.0); }
#endif
fn quintic(v: f32) -> f32 { return v*v*v*(v*(v*6.0-15.0)+10.0); }
fn quintic2(v: vec2f) -> vec2f { return v*v*v*(v*(v*6.0-15.0)+10.0); }
fn quintic3(v: vec3f) -> vec3f { return v*v*v*(v*(v*6.0-15.0)+10.0); }
fn quintic4(v: vec4f) -> vec4f { return v*v*v*(v*(v*6.0-15.0)+10.0); }
Dependencies:
lygia
/math
/operations
.glsl
Use:
<float|float2|float3|float4> quintic(<float|float2|float3|float4> value);
#ifndef FNC_QUINTIC
#define FNC_QUINTIC
inline __host__ __device__ float quintic(float v) { return v*v*v*(v*(v*6.0f-15.0f)+10.0f); }
inline __host__ __device__ float2 quintic(const float2& v) { return v*v*v*(v*(v*6.0f-15.0f)+10.0f); }
inline __host__ __device__ float3 quintic(const float3& v) { return v*v*v*(v*(v*6.0f-15.0f)+10.0f); }
inline __host__ __device__ float4 quintic(const float4& v) { return v*v*v*(v*(v*6.0f-15.0f)+10.0f); }
#endif
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