lygia
/math
/reflect
)this file contains the reflect function which returns the reflection of a vector to match GLSL's language
Dependencies:
Use:
float3 reflect(float3 i, float3 n)
#ifndef FNC_REFLECT
#define FNC_REFLECT
inline __host__ __device__ float3 reflect(const float3& i, const float3& n) { return i - 2.0f * n * dot(n, i); }
#endif
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