`lygia`

/`math`

/`rotate4dZ`

)returns a 4x4 rotation matrix

Use:

```
<mat4> rotate4dZ(<float> radians)
```

```
#ifndef FNC_ROTATE4DZ
#define FNC_ROTATE4DZ
mat4 rotate4dZ(in float r){
return mat4(vec4(cos(r),-sin(r),0.,0),
vec4(sin(r),cos(r),0.,0.),
vec4(0.,0.,1.,0.),
vec4(0.,0.,0.,1.));
}
#endif
```

Use:

```
<float4x4> rotate4dZ(<float> radians)
```

```
#ifndef FNC_ROTATE4DZ
#define FNC_ROTATE4DZ
float4x4 rotate4dZ(in float psi){
return float4x4(float4(cos(psi),-sin(psi),0.,0),
float4(sin(psi),cos(psi),0.,0.),
float4(0.,0.,1.,0.),
float4(0.,0.,0.,1.));
}
#endif
```

```
fn rotate4dZ(r: f32) -> mat4x4<f32> {
return mat4x4<f32>( vec4f(cos(r),-sin(r),0.,0),
vec4f(sin(r),cos(r),0.,0.),
vec4f(0.,0.,1.,0.),
vec4f(0.,0.,0.,1.));
}
```

- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license

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