lygia
/math
/saturate
)clamp a value between 0 and 1
Use:
<float|vec2|vec3|vec4> saturation(<float|vec2|vec3|vec4> value)
#if !defined(FNC_SATURATE) && !defined(saturate)
#define FNC_SATURATE
#define saturate(V) clamp(V, 0.0, 1.0)
#endif
Use:
<float|float2|float3|float4> saturation(<float|float2|float3|float4> value)
#if !defined(FNC_SATURATE) && !defined(saturate)
#define FNC_SATURATE
#define saturate(V) clamp(V, 0.0, 1.0)
#endif
Dependencies:
Use:
<float|vec2|vec3|vec4> saturation(<float|vec2|vec3|vec4> value)
#ifndef FNC_SATURATE
#define FNC_SATURATE
inline __host__ __device__ float saturate( float x ){ return clamp(x, 0.0f, 1.0f); }
inline __host__ __device__ float2 saturate( const float2& x ){ return clamp(x, 0.0f, 1.0f); }
inline __host__ __device__ float3 saturate( const float3& x ){ return clamp(x, 0.0f, 1.0f); }
inline __host__ __device__ float4 saturate( const float4& x ){ return clamp(x, 0.0f, 1.0f); }
#endif
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