lygia
/math
/scale2d
)returns a 2x2 scale matrix
Use:
<mat2> scale2d(<float|vec2> radians)
<mat2> scale2d(<float> x, <float> y)
#ifndef FNC_SCALE2D
mat2 scale2d(float s) { return mat2(s, 0.0, 0.0, s); }
mat2 scale2d(vec2 s) { return mat2(s.x, 0.0, 0.0, s.y); }
mat2 scale2d(float x, float y) { return mat2(x, 0.0, 0.0, y); }
#endif
Use:
<float2x2> scale2d(<float|float2> radians)
<float2x2> scale2d(<float> x, <float> y)
#ifndef FNC_SCALE2D
float2x2 scale2d(float s) { return float2x2(s, 0.0, 0.0, s); }
float2x2 scale2d(float2 s) { return float2x2(s.x, 0.0, 0.0, s.y); }
float2x2 scale2d(float x, float y) { return float2x2(x, 0.0, 0.0, y); }
#endif
Use:
<matrix<float, 2, 2>> scale2d(<float|float2> radians)
<matrix<float, 2, 2>> scale2d(<float> x, <float> y)
#ifndef FNC_SCALE2D
matrix<float, 2, 2> scale2d(float s) { return matrix<float, 2, 2>(s, 0.0, 0.0, s); }
matrix<float, 2, 2> scale2d(float2 s) { return matrix<float, 2, 2>(s.x, 0.0, 0.0, s.y); }
matrix<float, 2, 2> scale2d(float x, float y) { return matrix<float, 2, 2>(x, 0.0, 0.0, y); }
#endif
fn scale2d(s: vec2f) -> mat2x2<f32> { return mat2x2<f32>(s.x, 0.0, 0.0, s.y); }
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