LYGIA Shader Library

scale2d (lygia/math/scale2d)

returns a 2x2 scale matrix

Use:

<mat2> scale2d(<float|vec2> radians)
<mat2> scale2d(<float> x, <float> y)

Check it on Github


#ifndef FNC_SCALE2D
mat2 scale2d(float s) { return mat2(s, 0.0, 0.0, s); }
mat2 scale2d(vec2 s) { return mat2(s.x, 0.0, 0.0, s.y); }
mat2 scale2d(float x, float y) { return mat2(x, 0.0, 0.0,  y); }
#endif

Use:

<float2x2> scale2d(<float|float2> radians)
<float2x2> scale2d(<float> x, <float> y)

Check it on Github


#ifndef FNC_SCALE2D
float2x2 scale2d(float s) { return float2x2(s, 0.0, 0.0, s); }
float2x2 scale2d(float2 s) { return float2x2(s.x, 0.0, 0.0, s.y); }
float2x2 scale2d(float x, float y) { return float2x2(x, 0.0, 0.0,  y); }
#endif

Check it on Github


fn scale2d(s: vec2f) -> mat2x2<f32> { return mat2x2<f32>(s.x, 0.0, 0.0, s.y); }

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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