## scale3d (`lygia`/`math`/`scale3d`)

returns a 3x3 scale matrix

Use:

``````<mat3> scale3d(<float|vec3> radians)
``````
``````<mat3> scale3d(<float> x, <float> y, <float> z)
``````

Check it on Github

``````
#ifndef FNC_SCALE3D
mat3 scale3d(float s) {
return mat3(s, 0.0, 0.0,
0.0, s, 0.0,
0.0, 0.0, s );
}

mat3 scale3d(float x, float y, float z) {
return mat3(  x, 0.0, 0.0,
0.0,  y, 0.0,
0.0, 0.0,  z );
}

mat3 scale3d(vec3 s) {
return mat3(s.x, 0.0, 0.0,
0.0, s.y, 0.0,
0.0, 0.0, s.z );
}
#endif

``````

Use:

``````<float3x3> scale3d(<float|float3> radians)
``````
``````<float3x3> scale3d(<float> x, <float> y, <float> z)
``````

Check it on Github

``````
#ifndef FNC_SCALE3D
float3x3 scale3d(float s) {
return float3x3(s, 0.0, 0.0,
0.0, s, 0.0,
0.0, 0.0, s );
}

float3x3 scale3d(float x, float y, float z) {
return float3x3(  x, 0.0, 0.0,
0.0,  y, 0.0,
0.0, 0.0,  z );
}

float3x3 scale3d(float3 s) {
return float3x3(s.x, 0.0, 0.0,
0.0, s.y, 0.0,
0.0, 0.0, s.z );
}
#endif

``````

Use:

``````<matrix<float, 3, 3>> scale3d(<float|float3> radians)
``````
``````<matrix<float, 3, 3>> scale3d(<float> x, <float> y, <float> z)
``````

Check it on Github

``````
#ifndef FNC_SCALE3D
matrix<float, 3, 3> scale3d(float s) {
return matrix<float, 3, 3>(s, 0.0, 0.0,
0.0, s, 0.0,
0.0, 0.0, s );
}

matrix<float, 3, 3> scale3d(float x, float y, float z) {
return matrix<float, 3, 3>(  x, 0.0, 0.0,
0.0,  y, 0.0,
0.0, 0.0,  z );
}

matrix<float, 3, 3> scale3d(float3 s) {
return matrix<float, 3, 3>(s.x, 0.0, 0.0,
0.0, s.y, 0.0,
0.0, 0.0, s.z );
}
#endif

``````

Check it on Github

``````
fn scale3d(s: vec3f) -> mat3x3<f32> {
return mat3x3<f32>( s.x, 0.0, 0.0,
0.0, s.y, 0.0,
0.0, 0.0, s.z );
}

``````