LYGIA Shader Library

sign (lygia/math/sign)

this file contains the definition of the sign function for float types, to match GLSL's behavior.



<float> sign(<float> value);

Check it on Github

#ifndef FNC_SIGN
#define FNC_SIGN
inline __host__ __device__ float sign(float _v) { return _v > 0.0 ? 1.0f : -1.0f; }


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