LYGIA Shader Library

sign (lygia/math/sign)

this file contains the definition of the sign function for float types, to match GLSL's behavior.

Dependencies:

Use:

<float> sign(<float> value);

Check it on Github



#ifndef FNC_SIGN
#define FNC_SIGN
inline __host__ __device__ float sign(float _v) { return _v > 0.0 ? 1.0f : -1.0f; }
#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository