LYGIA Shader Library

sin (lygia/math/sin)

this file contains the definition of the sin function for float2, float3, and float4 types, to match GLSL's behavior.

Dependencies:

Use:

<float2|float3|float4> sin(<float2|float3|float4> value)

Check it on Github



#ifndef FNC_SIN
#define FNC_SIN
inline __host__ __device__ float2 sin(float2 v) { return make_float2(sin(v.x), sin(v.y)); }
inline __host__ __device__ float3 sin(float3 v) { return make_float3(sin(v.x), sin(v.y), sin(v.z)); }
inline __host__ __device__ float4 sin(float4 v) { return make_float4(sin(v.x), sin(v.y), sin(v.z), sin(v.w)); }
#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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