LYGIA Shader Library

sqrt (lygia/math/sqrt)

this file contains the definition of the sqrt function for float2, float3, and float4 types, to match GLSL's behavior.

Dependencies:

Use:

<float2|float3|float4> sqrt(<float2|float3|float4> value);

Check it on Github



#ifndef FNC_SQRT
#define FNC_SQRT 

inline __host__ __device__ float2 sqrt(const float2& v) { return make_float2(sqrt(v.x), sqrt(v.y)); }
inline __host__ __device__ float3 sqrt(const float3& v) { return make_float3(sqrt(v.x), sqrt(v.y), sqrt(v.z)); }
inline __host__ __device__ float4 sqrt(const float4& v) { return make_float4(sqrt(v.x), sqrt(v.y), sqrt(v.z), sqrt(v.w)); }

#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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