LYGIA Shader Library

toMat4 (lygia/math/toMat4)

given a 3x3 returns a 4x4


<mat4> toMat4(<mat3> m)

Check it on Github

#ifndef FNC_TOMAT4
#define FNC_TOMAT4
mat4 toMat4(mat3 m) {
    return mat4(vec4(m[0], 0.0), 
                vec4(m[1], 0.0), 
                vec4(m[2], 0.0), 
                vec4(0.0, 0.0, 0.0, 1.0) );


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