LYGIA Shader Library

translate4d (lygia/math/translate4d)

returns a 4x4 translate matrix

Use:

<mat4> translate4d(<vec3> t)
<mat4> translate4d(<float> x, <float> y, <float> z)

Check it on Github


#ifndef FNC_TRANSLATE4D
mat4 translate4d(vec3 t) {
    return mat4(1.0, 0.0, 0.0, 0.0,
                0.0, 1.0, 0.0, 0.0,
                0.0, 0.0, 1.0, 0.0,
                t.x, t.y, t.z, 1.0 );
}

mat4 translate4d(float x, float y, float z) {
    return mat4(1.0, 0.0, 0.0, 0.0,
                0.0, 1.0, 0.0, 0.0,
                0.0, 0.0, 1.0, 0.0,
                  x,   y,   z, 1.0 );
}
#endif

Use:

<float4x4> translate4d(<float3> t)
<float4x4> translate4d(<float> x, <float> y, <float> z)

Check it on Github


#ifndef FNC_TRANSLATE4D
float4x4 translate4d(float3 t) {
    return float4x4(1.0, 0.0, 0.0, 0.0,
                    0.0, 1.0, 0.0, 0.0,
                    0.0, 0.0, 1.0, 0.0,
                    t.x, t.y, t.z, 1.0  );
}

float4x4 translate4d(float x, float y, float z) {
    return float4x4(1.0, 0.0, 0.0, 0.0,
                    0.0, 1.0, 0.0, 0.0,
                    0.0, 0.0, 1.0, 0.0,
                    x,   y,   z, 1.0 );
}
#endif

Use:

<matrix<float, 4, 4>> translate4d(<float3> t)
<matrix<float, 4, 4>> translate4d(<float> x, <float> y, <float> z)

Check it on Github


#ifndef FNC_TRANSLATE4D
matrix<float, 4, 4> translate4d(float3 t) {
    return matrix<float, 4, 4>(1.0, 0.0, 0.0, 0.0,
                0.0, 1.0, 0.0, 0.0,
                0.0, 0.0, 1.0, 0.0,
                t.x, t.y, t.z, 1.0 );
}

matrix<float, 4, 4> translate4d(float x, float y, float z) {
    return matrix<float, 4, 4>(1.0, 0.0, 0.0, 0.0,
                0.0, 1.0, 0.0, 0.0,
                0.0, 0.0, 1.0, 0.0,
                  x,   y,   z, 1.0 );
}
#endif

Check it on Github


fn translate4d(t: vec3f) -> mat4x4<f32> {
    return mat4x4<f32>( 1.0, 0.0, 0.0, 0.0,
                        0.0, 1.0, 0.0, 0.0,
                        0.0, 0.0, 1.0, 0.0,
                        t.x, t.y, t.z, 1.0 );
}

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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