lygia
/sample
/mirror
)fakes a mirror wrapping texture
Dependencies:
Use:
<vec4> sampleMirror(<SAMPLER_TYPE> tex, <vec2> st);
#ifndef FNC_SAMPLEMIRROR
#define FNC_SAMPLEMIRROR
vec4 sampleMirror(SAMPLER_TYPE tex, vec2 st) {
return SAMPLER_FNC( tex, mirror(st) );
}
#endif
Dependencies:
Use:
<float4> sampleMirror(<SAMPLER_TYPE> tex, <float2> st);
#ifndef FNC_SAMPLEMIRROR
#define FNC_SAMPLEMIRROR
float4 sampleMirror(SAMPLER_TYPE tex, float2 st) {
return SAMPLER_FNC( tex, mirror(st) );
}
#endif
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