LYGIA Shader Library

nearest (lygia/sample/nearest)

fakes a nearest sample

Dependencies:

Use:

<vec4> sampleNearest(<SAMPLER_TYPE> tex, <vec2> st, <vec2> texResolution);

Check it on Github



#ifndef FNC_SAMPLENEAREST
#define FNC_SAMPLENEAREST
vec4 sampleNearest(SAMPLER_TYPE tex, vec2 st, vec2 texResolution) {
    return SAMPLER_FNC( tex, nearest(st, texResolution) );
}
#endif

Dependencies:

Use:

<float4? sampleNearest(<SAMPLER_TYPE> tex, <float2> st, <float2> texResolution);

Check it on Github



#ifndef FNC_SAMPLENEARERS
#define FNC_SAMPLENEARERS
float4 sampleNearest(SAMPLER_TYPE tex, float2 st, float2 texResolution) {
    return SAMPLER_FNC( tex, nearest(st, texResolution) );
}
#endif

Examples

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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