lygia
/sample
/repeat
)fakes a repeat wrapping texture
Dependencies:
Use:
<vec4> sampleRepeat(<SAMPLER_TYPE> tex, <vec2> st);
#ifndef FNC_SAMPLEREPEAT
#define FNC_SAMPLEREPEAT
vec4 sampleRepeat(SAMPLER_TYPE tex, vec2 st) {
return SAMPLER_FNC( tex, fract(st) );
}
#endif
Dependencies:
Use:
<float4> sampleRepeat(<SAMPLER_TYPE> tex, <float2> st);
#ifndef FNC_SAMPLEREPEAT
#define FNC_SAMPLEREPEAT
float4 sampleRepeat(SAMPLER_TYPE tex, float2 st) {
return SAMPLER_FNC( tex, frac(st) );
}
#endif
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