lygia
/sample
/shadow
)sampler shadowMap
Dependencies:
Use:
sampleShadow(<SAMPLER_TYPE> shadowMap, <vec4|vec3> _coord)
sampleShadow(<SAMPLER_TYPE> shadowMap, <vec2> _coord , float compare)
sampleShadow(<SAMPLER_TYPE> shadowMap, <vec2> _shadowMapSize, <vec2> _coord , float compare)
#ifndef SAMPLERSHADOW_FNC
#define SAMPLERSHADOW_FNC(TEX, UV) SAMPLER_FNC(TEX, UV).r
#endif
#ifndef FNC_SAMPLESHADOW
#define FNC_SAMPLESHADOW
float sampleShadow(in SAMPLER_TYPE shadowMap, in vec4 _coord) {
vec3 shadowCoord = _coord.xyz / _coord.w;
return SAMPLERSHADOW_FNC(shadowMap, shadowCoord.xy);
}
float sampleShadow(in SAMPLER_TYPE shadowMap, in vec3 _coord) {
return sampleShadow(shadowMap, vec4(_coord, 1.0));
}
float sampleShadow(in SAMPLER_TYPE shadowMap, in vec2 uv, in float compare) {
return step(compare, SAMPLERSHADOW_FNC(shadowMap, uv) );
}
float sampleShadow(in SAMPLER_TYPE shadowMap, in vec2 size, in vec2 uv, in float compare) {
return sampleShadow(shadowMap, uv, compare);
}
#endif
Dependencies:
Use:
sampleShadow(<SAMPLER_TYPE> shadowMap, <float4|float3> _coord)
sampleShadow(<SAMPLER_TYPE> shadowMap, <float2> _coord , float compare)
sampleShadow(<SAMPLER_TYPE> shadowMap, <float2> _shadowMapSize, <float2> _coord , float compare)
#ifndef FNC_SAMPLESHADOW
#define FNC_SAMPLESHADOW
float sampleShadow(in SAMPLER_TYPE shadowMap, in float4 _coord) {
float3 shadowCoord = _coord.xyz / _coord.w;
return SAMPLER_FNC(shadowMap, shadowCoord.xy).r;
}
float sampleShadow(in SAMPLER_TYPE shadowMap, in float3 _coord) {
return sampleShadow(shadowMap, float4(_coord, 1.0));
}
float sampleShadow(in SAMPLER_TYPE shadowMap, in float2 uv, in float compare) {
return step(compare, SAMPLER_FNC(shadowMap, uv).r );
}
float sampleShadow(in SAMPLER_TYPE shadowMap, in float2 size, in float2 uv, in float compare) {
return sampleShadow(shadowMap, uv, compare);
}
#endif
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