lygia
/sample
/sprite
)sample a frame on a sprite sheet
Dependencies:
Use:
<SAMPLESPRITE_TYPE> sampleSprite(<SAMPLER_TYPE >tex, <vec2> st, <vec2> grid, <float> frame)
#ifndef SAMPLESPRITE_TYPE
#define SAMPLESPRITE_TYPE vec4
#endif
#ifndef SAMPLESPRITE_SAMPLER_FNC
#define SAMPLESPRITE_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#ifndef FNC_SAMPLESPRITE
#define FNC_SAMPLESPRITE
SAMPLESPRITE_TYPE sampleSprite(SAMPLER_TYPE tex, in vec2 st, in vec2 grid, float frame) {
return SAMPLESPRITE_SAMPLER_FNC(tex, sprite(st, grid, frame) );
}
#endif
Dependencies:
Use:
<SAMPLESPRITE_TYPE> sampleSprite(<SAMPLER_TYPE >tex, <float2> st, <float2> grid, <float> frame)
#ifndef SAMPLESPRITE_TYPE
#define SAMPLESPRITE_TYPE float4
#endif
#ifndef SAMPLESPRITE_SAMPLER_FNC
#define SAMPLESPRITE_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#ifndef FNC_SAMPLESPRITE
#define FNC_SAMPLESPRITE
SAMPLESPRITE_TYPE sampleSprite(SAMPLER_TYPE tex, in float2 st, in float2 grid, float frame) {
return SAMPLESPRITE_SAMPLER_FNC(tex, sprite(st, grid, frame) );
}
#endif
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