lygia
/sample
/triplanar
)triplanar mapping
Dependencies:
Use:
<vec4> sample2DCube(in <SAMPLER_TYPE> lut, in <vec3> xyz)
#ifndef SAMPLETRIPLANAR_TYPE
#define SAMPLETRIPLANAR_TYPE vec4
#endif
#ifndef SAMPLETRIPLANAR_FNC
#define SAMPLETRIPLANAR_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#ifndef FNC_SAMPLETRIPLANAR
#define FNC_SAMPLETRIPLANAR
SAMPLETRIPLANAR_TYPE sampleTriplanar(SAMPLER_TYPE tex, in vec3 d) {
SAMPLETRIPLANAR_TYPE colx = SAMPLETRIPLANAR_FNC(tex, d.yz);
SAMPLETRIPLANAR_TYPE coly = SAMPLETRIPLANAR_FNC(tex, d.zx);
SAMPLETRIPLANAR_TYPE colz = SAMPLETRIPLANAR_FNC(tex, d.xy);
vec3 n = d*d;
return (colx*n.x + coly*n.y + colz*n.z)/(n.x+n.y+n.z);
}
// iq's cubemap function
SAMPLETRIPLANAR_TYPE sampleTriplanar(SAMPLER_TYPE tex, in vec3 d, in float s) {
SAMPLETRIPLANAR_TYPE colx = SAMPLETRIPLANAR_FNC(tex, 0.5 + s*d.yz/d.x);
SAMPLETRIPLANAR_TYPE coly = SAMPLETRIPLANAR_FNC(tex, 0.5 + s*d.zx/d.y);
SAMPLETRIPLANAR_TYPE colz = SAMPLETRIPLANAR_FNC(tex, 0.5 + s*d.xy/d.z);
vec3 n = d*d;
return (colx*n.x + coly*n.y + colz*n.z)/(n.x+n.y+n.z);
}
#endif
Dependencies:
Use:
<float4> sample2DCube(in <SAMPLER_TYPE> lut, in <float3> xyz)
#ifndef SAMPLETRIPLANAR_TYPE
#define SAMPLETRIPLANAR_TYPE float4
#endif
#ifndef SAMPLETRIPLANAR_FNC
#define SAMPLETRIPLANAR_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#ifndef FNC_SAMPLETRIPLANAR
#define FNC_SAMPLETRIPLANAR
SAMPLETRIPLANAR_TYPE sampleTriplanar(SAMPLER_TYPE tex, in float3 d) {
SAMPLETRIPLANAR_TYPE colx = SAMPLETRIPLANAR_FNC(tex, d.yz);
SAMPLETRIPLANAR_TYPE coly = SAMPLETRIPLANAR_FNC(tex, d.zx);
SAMPLETRIPLANAR_TYPE colz = SAMPLETRIPLANAR_FNC(tex, d.xy);
float3 n = d*d;
return (colx*n.x + coly*n.y + colz*n.z)/(n.x+n.y+n.z);
}
// iq's cubemap function
SAMPLETRIPLANAR_TYPE sampleTriplanar(SAMPLER_TYPE tex, in float3 d, in float s) {
SAMPLETRIPLANAR_TYPE colx = SAMPLETRIPLANAR_FNC(tex, 0.5 + s*d.yz/d.x);
SAMPLETRIPLANAR_TYPE coly = SAMPLETRIPLANAR_FNC(tex, 0.5 + s*d.zx/d.y);
SAMPLETRIPLANAR_TYPE colz = SAMPLETRIPLANAR_FNC(tex, 0.5 + s*d.xy/d.z);
float3 n = d * d;
return (colx*n.x + coly*n.y + colz*n.z)/(n.x+n.y+n.z);
}
#endif
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