lygia
/sample
/yuv
)a way to solve the YUV camare texture on iOS
Dependencies:
Use:
sampleYUV(<SAMPLER_TYPE> tex1, <SAMPLER_TYPE> tex2, <vec2> st)
#ifndef FNC_SAMPLEYUV
#define FNC_SAMPLEYUV
vec4 sampleYUV(in SAMPLER_TYPE tex_Y, in SAMPLER_TYPE tex_UV, in vec2 st) {
vec4 yuv = vec4(0.);
yuv.xw = SAMPLER_FNC(tex_Y, st).ra;
yuv.yz = SAMPLER_FNC(tex_UV, st).rg;
return YCbCr2rgb(yuv);
}
#endif
Dependencies:
Use:
sampleYUV(<SAMPLER_TYPE> tex1, <SAMPLER_TYPE> tex2, <float2> st)
#ifndef FNC_SAMPLEYUV
#define FNC_SAMPLEYUV
float4 sampleYUV(in SAMPLER_TYPE tex_Y, in SAMPLER_TYPE tex_UV, in float2 st) {
float4 yuv = float4(0.0, 0.0, 0.0, 0.0);
yuv.xw = SAMPLER_FNC(tex_Y, st).ra;
yuv.yz = SAMPLER_FNC(tex_UV, st).rg;
return YCbCr2rgb(yuv);
}
#endif
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