LYGIA Shader Library

circleSDF (lygia/sdf/circleSDF)

Returns a circle-shaped SDF.

Use:

circleSDF(vec2 st[, vec2 center])

Check it on Github


#ifndef CIRCLESDF_FNC
#define CIRCLESDF_FNC(POS_UV) length(POS_UV)
#endif

#ifndef FNC_CIRCLESDF
#define FNC_CIRCLESDF

float circleSDF(in vec2 v) {
#ifdef CENTER_2D
    v -= CENTER_2D;
#else
    v -= 0.5;
#endif
    return CIRCLESDF_FNC(v) * 2.0;
}
#endif

Use:

circleSDF(float2 st[, float2 center])

Check it on Github


#ifndef CIRCLESDF_FNC
#define CIRCLESDF_FNC(POS_UV) length(POS_UV)
#endif

#ifndef FNC_CIRCLESDF
#define FNC_CIRCLESDF

float circleSDF(in float2 st) {
#ifdef CENTER_2D
    st -= CENTER_2D;
#else
    st -= 0.5;
#endif
    return CIRCLESDF_FNC(st) * 2.0;
}

#endif

Examples

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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