LYGIA Shader Library

cubeSDF (lygia/sdf/cubeSDF)

generate the SDF of a cube

Dependencies:

Use:

<float> cubeSDF( in <vec3> pos, in <float> size )

Check it on Github



#ifndef FNC_CUBESDF
#define FNC_CUBESDF
float cubeSDF(vec3 p, float s)  { return boxSDF(p, vec3(s)); }
#endif

Dependencies:

Use:

<float> cubeSDF( in <float3> pos, in <float> size )

Check it on Github



#ifndef FNC_CUBESDF
#define FNC_CUBESDF
float cubeSDF(float3 p, float s)  { return boxSDF(p, float3(s, s, s)); }
#endif

Dependencies:

Use:

<float> cubeSDF( <float3> pos, <float> size )

Check it on Github



#ifndef FNC_CUBESDF
#define FNC_CUBESDF
float cubeSDF(float3 p, float s)  { return boxSDF(p, float3(s)); }
#endif

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