lygia
/sdf
/opRepeat
)repeat operation for 2D/3D SDFs
Use:
<vec4> opElongate( in <vec3> p, in <vec3> h )
#ifndef FNC_OPREPEAT
#define FNC_OPREPEAT
vec2 opRepeat( in vec2 p, in float s ) {
return mod(p+s*0.5,s)-s*0.5;
}
vec3 opRepeat( in vec3 p, in vec3 c ) {
return mod(p+0.5*c,c)-0.5*c;
}
vec2 opRepeat( in vec2 p, in vec2 lima, in vec2 limb, in float s ) {
return p-s*clamp(floor(p/s),lima,limb);
}
vec3 opRepeat( in vec3 p, in vec3 lima, in vec3 limb, in float s ) {
return p-s*clamp(floor(p/s),lima,limb);
}
#endif
Dependencies:
Use:
<float4> opElongate( in <float3> p, in <float3> h )
#ifndef FNC_OPREPEAT
#define FNC_OPREPEAT
float2 opRepeat( in float2 p, in float s ) {
return mod(p+s*0.5,s)-s*0.5;
}
float3 opRepeat( in float3 p, in float3 c ) {
return mod(p+0.5*c,c)-0.5*c;
}
float2 opRepeat( in float2 p, in float2 lima, in float2 limb, in float s ) {
return p-s*clamp(floor(p/s), lima, limb);
}
float3 opRepeat( in float3 p, in float3 lima, in float3 limb, in float s ) {
return p-s*clamp(floor(p/s), lima, limb);
}
#endif
Use:
<float4> opElongate( <float3> p, <float3> h )
#ifndef FNC_OPREPEAT
#define FNC_OPREPEAT
float2 opRepeat( float2 p, float s ) {
return mod(p+s*0.5,s)-s*0.5;
}
float3 opRepeat( float3 p, float3 c ) {
return mod(p+0.5*c,c)-0.5*c;
}
float2 opRepeat( float2 p, float2 lima, float2 limb, float s ) {
return p-s*clamp(floor(p/s),lima,limb);
}
float3 opRepeat( float3 p, float3 lima, float3 limb, float s ) {
return p-s*clamp(floor(p/s),lima,limb);
}
#endif
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