lygia
/sdf
/opRevolve
)revolve operation of a 2D SDFs into a 3D one
Use:
<vec2> opRevolve( in <vec3> p, <float> w )
#ifndef FNC_OPREVOLVE
#define FNC_OPREVOLVE
vec2 opRevolve( in vec3 p, float w ) {
return vec2( length(p.xz) - w, p.y );
}
#endif
Use:
<float2> opRevolve( in <float3> p, <float> w )
#ifndef FNC_OPREVOLVE
#define FNC_OPREVOLVE
float2 opRevolve( in float3 p, float w ) {
return float2( length(p.xz) - w, p.y );
}
#endif
Use:
<float2> opRevolve( <float3> p, <float> w )
#ifndef FNC_OPREVOLVE
#define FNC_OPREVOLVE
float2 opRevolve( float3 p, float w ) {
return float2( length(p.xz) - w, p.y );
}
#endif
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