LYGIA Shader Library

opRevolve (lygia/sdf/opRevolve)

revolve operation of a 2D SDFs into a 3D one

Use:

<vec2> opRevolve( in <vec3> p, <float> w )

Check it on Github


#ifndef FNC_OPREVOLVE
#define FNC_OPREVOLVE

vec2 opRevolve( in vec3 p, float w ) {
    return vec2( length(p.xz) - w, p.y );
}

#endif


Use:

<float2> opRevolve( in <float3> p, <float> w )

Check it on Github


#ifndef FNC_OPREVOLVE
#define FNC_OPREVOLVE

float2 opRevolve( in float3 p, float w ) {
    return float2( length(p.xz) - w, p.y );
}

#endif


Use:

<float2> opRevolve( <float3> p, <float> w )

Check it on Github


#ifndef FNC_OPREVOLVE
#define FNC_OPREVOLVE

float2 opRevolve( float3 p, float w ) {
    return float2( length(p.xz) - w, p.y );
}

#endif


LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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