LYGIA Shader Library

opRound (lygia/sdf/opRound)

round SDFs

Use:

<float> opRound( in <float> d, <float> h )

Check it on Github


#ifndef FNC_OPROUND
#define FNC_OPROUND

float opRound( in float d, in float h ) {
    return d - h;
}

#endif


Use:

<float> opRound( in <float> d, <float> h )

Check it on Github


#ifndef FNC_OPREVOLVE
#define FNC_OPREVOLVE

float opRound( in float d, in float h ) {
    return d - h;
}

#endif


Use:

<float> opRound( <float> d, <float> h )

Check it on Github


#ifndef FNC_OPROUND
#define FNC_OPROUND

float opRound( float d, float h ) {
    return d - h;
}

#endif


LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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