LYGIA Shader Library

tetrahedronSDF (lygia/sdf/tetrahedronSDF)

generate the SDF of a tetrahedron

Use:

<float> tetrahedronSDF( in <vec3> pos, in <float> h )

Check it on Github


#ifndef FNC_TETRAHEDRONSDF
#define FNC_TETRAHEDRONSDF
float tetrahedronSDF(vec3 p, float h)  {
    vec3 q = abs(p);

    float y = p.y;
    float d1 = q.z-max(0.,y);
    float d2 = max(q.x*.5 + y*.5,.0) - min(h, h+y);
    return length(max(vec2(d1,d2),.005)) + min(max(d1,d2), 0.0);
}
#endif

Use:

<float> tetrahedronSDF( in <float3> pos, in <float> h )

Check it on Github


#ifndef FNC_TETRAHEDRONSDF
#define FNC_TETRAHEDRONSDF
float tetrahedronSDF(float3 p, float h)  {
    float3 q = abs(p);

    float y = p.y;
    float d1 = q.z-max(0.,y);
    float d2 = max(q.x*.5 + y*.5,.0) - min(h, h+y);
    return length(max(float2(d1,d2),.005)) + min(max(d1,d2), 0.0);
}
#endif

Use:

<float> tetrahedronSDF( <float3> pos, <float> h )

Check it on Github


#ifndef FNC_TETRAHEDRONSDF
#define FNC_TETRAHEDRONSDF
float tetrahedronSDF(float3 p, float h)  {
    float3 q = abs(p);

    float y = p.y;
    float d1 = q.z-max(0.,y);
    float d2 = max(q.x*.5 + y*.5,.0) - min(h, h+y);
    return length(max(float2(d1,d2),.005)) + min(max(d1,d2), 0.0);
}
#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository