LYGIA Shader Library

triSDF (lygia/sdf/triSDF)

Returns a triangle-shaped sdf

Use:

triSDF(<vec2> st)

Check it on Github


#ifndef FNC_TRISDF
#define FNC_TRISDF
float triSDF(in vec2 st) {
#ifdef CENTER_2D
    st -= CENTER_2D;
    st *= 5.0;
#else
    st -= 0.5;
    st *= 5.0;
#endif
    return max(abs(st.x) * .866025 + st.y * .5, -st.y * 0.5);
}
#endif

Use:

triSDF(<float2> st)

Check it on Github


#ifndef FNC_TRISDF
#define FNC_TRISDF
float triSDF(in float2 st) {
#ifdef CENTER_2D
    st -= CENTER_2D;
    st *= 5.0;
#else
    st -= 0.5;
    st *= 5.0;
#endif
    return max(abs(st.x) * .866025 + st.y * .5, -st.y * 0.5);
}
#endif

Use:

triSDF(<float2> st)

Check it on Github


#ifndef FNC_TRISDF
#define FNC_TRISDF
float triSDF(float2 st) {
#ifdef CENTER_2D
    st -= CENTER_2D;
    st *= 5.0;
#else
    st -= 0.5;
    st *= 5.0;
#endif
    return max(abs(st.x) * .866025 + st.y * .5, -st.y * 0.5);
}
#endif

Examples

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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