LYGIA Shader Library

center (lygia/space/center)

It center the coordinates from 0 to 1 to -1 to 1 So the center goes from 0.5 to 0.0.

Use:

<float|vec2|vec3> center(<float|vec2|vec3> st)

Check it on Github


#ifndef FNC_CENTER
#define FNC_CENTER

float center(float x) { return x * 2.0 - 1.0; }
vec2  center(vec2 v) { return v * 2.0 - 1.0; }
vec3  center(vec3 v) { return v * 2.0 - 1.0; }

#endif

Use:

<float|float2|float3> center(<float|float2|float3> st)

Check it on Github


#ifndef FNC_CENTER
#define FNC_CENTER

float  center(float x) { return x * 2.0 - 1.0; }
float2 center(float2 st) { return st * 2.0 - 1.0; }
float3 center(float3 pos) { return pos * 2.0 - 1.0; }

#endif

Use:

<float|float2|float3> center(<float|float2|float3> st)

Check it on Github


#ifndef FNC_CENTER
#define FNC_CENTER

float center(float x) { return x * 2.0 - 1.0; }
float2  center(float2 v) { return v * 2.0 - 1.0; }
float3  center(float3 v) { return v * 2.0 - 1.0; }

#endif

Examples

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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