LYGIA Shader Library

polar2cart (lygia/space/polar2cart)

polar to cartesian conversion.

Use:

polar2cart(<vec2> polar)

Check it on Github


#ifndef FNC_POLAR2CART
#define FNC_POLAR2CART
vec2 polar2cart(in vec2 polar) { return vec2(cos(polar.x), sin(polar.x)) * polar.y; }
#endif

Use:

polar2cart(<float2> polar)

Check it on Github


#ifndef FNC_POLAR2CART
#define FNC_POLAR2CART
float2 polar2cart(in float2 polar) {
    return float2(cos(polar.x), sin(polar.x)) * polar.y;
}
#endif

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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