LYGIA Shader Library

sqTile (lygia/space/sqTile)

make some square tiles. XY provide coords inside of the tile. ZW provides tile coords

Use:

<vec4> hexTile(<vec2> st [, <float> scale])

Check it on Github


#ifndef FNC_SQTILE
#define FNC_SQTILE
vec4 sqTile(vec2 st) { return vec4(fract(st), floor(st)); }
vec4 sqTile(vec2 st, float scale) { return sqTile(st * scale); }
#endif

Use:

<float4> hexTile(<float2> st [, <float> scale])

Check it on Github


#ifndef FNC_SQTILE
#define FNC_SQTILE
float4 sqTile(float2 st) { return float4(frac(st), floor(st)); }
float4 sqTile(float2 st, float scale) { return sqTile(st * scale); }
#endif

Use:

<float4> hexTile(<float2> st [, <float> scale])

Check it on Github


#ifndef FNC_SQTILE
#define FNC_SQTILE
float4 sqTile(float2 st) { return float4(fract(st), floor(st)); }
float4 sqTile(float2 st, float scale) { return sqTile(st * scale); }
#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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