LYGIA Shader Library

translate (lygia/space/translate)

Add a translation component to a transform matrix

Use:

<mat4> translate(in <mat3> matrix, in <vec3> tranaslation)

Check it on Github


#ifndef FNC_TRANSLATE
#define FNC_TRANSLATE

 mat4 translate(mat3 m, vec3 translation) {
    return mat4(
        vec4(m[0], 0.0),
        vec4(m[1], 0.0),
        vec4(m[2], 0.0),
        vec4(translation, 1.0)
    );
}

#endif

Use:

<float4x4> translate(in <float3x3> matrix, in <float3> tranaslation)

Check it on Github


#ifndef FNC_TRANSLATE
#define FNC_TRANSLATE

 float4x4 translate(float3x3 m, float3 translation) {
    return float4x4(
        float4(m._m00_m01_m02, translation.x),
        float4(m._m10_m11_m12, translation.y),
        float4(m._m20_m21_m22, translation.z),
        float4(0.0, 0.0, 0.0, 1.0));
}

#endif

License

MIT License (MIT) Copyright (c) 2024 Shadi EL Hajj

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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