lygia
/space
/uncenter
)Moves the center from 0.0 to 0.5
Use:
<float|vec2|vec3> uncenter(<float|vec2|vec3> st)
#ifndef FNC_UNCENTER
#define FNC_UNCENTER
float uncenter(float v) { return v * 0.5 + 0.5; }
vec2 uncenter(vec2 v) { return v * 0.5 + 0.5; }
vec3 uncenter(vec3 v) { return v * 0.5 + 0.5; }
#endif
Use:
<float|float2|float3> uncenter(<float|float2|float3> st)
#ifndef FNC_UNCENTER
#define FNC_UNCENTER
float uncenter(float x) { return x * 0.5 + 0.5; }
float2 uncenter(float2 st) { return st * 0.5 + 0.5; }
float3 uncenter(float3 pos) { return pos * 0.5 + 0.5; }
#endif
Use:
<float|float2|float3> uncenter(<float|float2|float3> st)
#ifndef FNC_UNCENTER
#define FNC_UNCENTER
float uncenter(float v) { return v * 0.5 + 0.5; }
float2 uncenter(float2 v) { return v * 0.5 + 0.5; }
float3 uncenter(float3 v) { return v * 0.5 + 0.5; }
#endif
LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.
Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).
It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.
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