LYGIA Shader Library

decimation (lygia/v1.0.0/math/decimation)

decimate a value with an specific presicion

Use:

decimation(<float|vec2|vec3|vec4> value, <float|vec2|vec3|vec4> presicion)

Check it on Github


#ifndef FNC_DECIMATION
#define FNC_DECIMATION
float decimation(float value, float presicion) {
    return floor(value * presicion)/presicion;
}

vec2 decimation(vec2 value, float presicion) {
    return floor(value * presicion)/presicion;
}

vec3 decimation(vec3 value, float presicion) {
    return floor(value * presicion)/presicion;
}

vec4 decimation(vec4 value, float presicion) {
    return floor(value * presicion)/presicion;
}

vec2 decimation(vec2 value, vec2 presicion) {
    return floor(value * presicion)/presicion;
}

vec3 decimation(vec3 value, vec3 presicion) {
    return floor(value * presicion)/presicion;
}

vec4 decimation(vec4 value, vec4 presicion) {
    return floor(value * presicion)/presicion;
}
#endif

Use:

decimation(<float|float2|float3|float4> value, <float|float2|float3|float4> presicion)

Check it on Github


#ifndef FNC_DECIMATION
#define FNC_DECIMATION
#define decimation(value, presicion) (floor(value * presicion)/presicion)
#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository