LYGIA Shader Library

hexSDF (lygia/v1.1.4/sdf/hexSDF)

Returns a hexagon-shaped SDF

Use:

hexSDF(<vec2> st)

Check it on Github


#ifndef FNC_HEXSDF
#define FNC_HEXSDF
float hexSDF(in vec2 st) {
    st = abs(st * 2. - 1.);
    return max(abs(st.y), st.x * .866025 + st.y * .5);
}
#endif

Use:

hexSDF(<float2> st)

Check it on Github


#ifndef FNC_HEXSDF
#define FNC_HEXSDF
float hexSDF(in float2 st) {
    st = abs(st * 2. - 1.);
    return max(abs(st.y), st.x * .866025 + st.y * .5);
}
#endif

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