LYGIA Shader Library

raysSDF (lygia/v1.1.4/sdf/raysSDF)

Returns a sdf for rays with N branches

Dependencies:

Use:

raysSDF(<vec2> st, <int> N)

Check it on Github



#ifndef FNC_RAYSSDF
#define FNC_RAYSSDF
float raysSDF(in vec2 st, in int N) {
    st -= .5;
    return fract(atan(st.y, st.x) / TAU * float(N));
}
#endif

Dependencies:

Use:

raysSDF(<float2> st, <int> N)

Check it on Github



#ifndef FNC_RAYSSDF
#define FNC_RAYSSDF
float raysSDF(in float2 st, in int N) {
    st -= .5;
    return frac( atan2(st.y, st.x) / TAU * float(N));
}
#endif

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