LYGIA Shader Library

triSDF (lygia/v1.1.4/sdf/triSDF)

Returns a triangle-shaped sdf

Use:

triSDF(<vec2> st)

Check it on Github


#ifndef FNC_TRISDF
#define FNC_TRISDF
float triSDF(in vec2 st) {
    st = (st * 2. - 1.) * 2.;
    return max(abs(st.x) * .866025 + st.y * .5, -st.y * .5);
}
#endif

Use:

triSDF(<float2> st)

Check it on Github


#ifndef FNC_TRISDF
#define FNC_TRISDF
float triSDF(in float2 st) {
    st = (st * 2. - 1.) * 2.;
    return max(abs(st.x) * .866025 + st.y * .5, -st.y * .5);
}
#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

Get the latest news and releases

Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository