lygia
/v1.1.4
/space
/brick
)brick a pattern
Use:
<vec2> brick(<vec2> st [, <float> scale])
<vec4> brick(<vec4> tiles)
#ifndef FNC_BRICK
#define FNC_BRICK
vec2 brick(vec2 st) {
st.x += step(1., mod(st.y, 2.0)) * 0.5;
return fract(st);
}
vec2 brick(vec2 st, float scale) {
return brick(st * scale);
}
vec4 brick(vec4 tile) {
tile.x += mod(tile.w,2.)*.5;
tile.z = floor(tile.z+tile.x);
tile.x = fract(tile.x);
return tile;
}
#endif
Use:
<float2> brick(<float2> st [, <float> scale])
<float4> brick(<float4> tiles)
#ifndef FNC_BRICK
#define FNC_BRICK
float2 brick(float2 st) {
st.x += step(1., mod(st.y, 2.0)) * 0.5;
return frac(st);
}
float2 brick(float2 st, float scale) {
return brick(st * scale);
}
float4 brick(float4 tile) {
tile.x += mod(tile.w,2.)*.5;
tile.z = floor(tile.z+tile.x);
tile.x = frac(tile.x);
return tile;
}
#endif
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