lygia
/v1.1.4
/space
/flipY
)Flip Y axis
Use:
<vec2> flipY(<vec2> st)
#ifndef FNC_FLIPY
#define FNC_FLIPY
vec2 flipY(in vec2 st) {
return vec2(st.x, 1. - st.y);
}
#endif
Use:
<float2> flipY(<float2> st)
#ifndef FNC_FLIPY
#define FNC_FLIPY
float2 flipY(in float2 st) {
return float2(st.x, 1. - st.y);
}
#endif
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