LYGIA Shader Library

flipY (lygia/v1.1.4/space/flipY)

Flip Y axis

Use:

<vec2> flipY(<vec2> st)

Check it on Github


#ifndef FNC_FLIPY
#define FNC_FLIPY
vec2 flipY(in vec2 st) {
  return vec2(st.x, 1. - st.y);
}
#endif

Use:

<float2> flipY(<float2> st)

Check it on Github


#ifndef FNC_FLIPY
#define FNC_FLIPY
float2 flipY(in float2 st) {
  return float2(st.x, 1. - st.y);
}
#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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