LYGIA Shader Library

rotateY (lygia/v1.1.4/space/rotateY)

rotate a 2D space by a radian angle

Dependencies:

Use:

rotateY(<vec3> pos, float radian [, vec4 center])

Check it on Github



#ifndef FNC_ROTATEY
#define FNC_ROTATEY
vec4 rotateY(in vec4 pos, in float radian, in vec4 center) {
    return rotate4dY(radian) * (pos - center) + center;
}

vec4 rotateY(in vec4 pos, in float radian) {
    #ifdef CENTER_4D
    return rotateY(pos, radian, CENTER_4D);
    #else
    return rotateY(pos, radian, vec4(.0));
    #endif
}

vec3 rotateY(in vec3 pos, in float radian, in vec3 center) {
    return (rotate4dY(radian) * vec4((pos - center), 1.)).xyz + center;
}

vec3 rotateY(in vec3 pos, in float radian) {
    #ifdef CENTER_3D
    return rotateY(pos, radian, CENTER_3D);
    #else
    return rotateY(pos, radian, vec3(.0));
    #endif
}
#endif

Dependencies:

Use:

rotateY(<float3> pos, float radian [, vec4 center])

Check it on Github



#ifndef FNC_ROTATEY
#define FNC_ROTATEY
float3 rotateY(in float3 pos, in float radian, in float3 center) {
    return mul(rotate4dY(radian), vec4((pos - center), 1.)).xyz + center;
}

float3 rotateY(in float3 pos, in float radian) {
    #ifdef CENTER_3D
    return rotateY(pos, radian, CENTER_3D);
    #else
    return rotateY(pos, radian, float3(0.0, 0.0, 0.0));
    #endif
}
#endif

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